MINTCAKE SYSTEMS // BOOT SEQUENCE INITIATED
> LOADING KERNEL...[OK]
> MOUNTING SECURE PARTITION...[OK]
> DECRYPTING COMMS ARRAY...[OK]
> ESTABLISHING FIELD CONNECTION...[OK]
> SCANNING FOR HOSTILES...[CLEAR]
> SYSTEM ONLINE
> STAND BY FOR TRANSMISSION
// CLICK ANYWHERE TO SKIP
< Back to transmissions
⚠ SIGNAL PARTIALLY DEGRADED ⚠
TOP SECRET
EYES
ONLY
// CLASSIFICATION: UMBRA-7 — UNAUTHORISED ACCESS IS A CRIMINAL OFFENCE //
ORIGIN: ENCRYPTED — SOURCE UNKNOWN
DATE: 04 / 05 / 2026
CLEARANCE: SIGMA BLACK
STATUS
PARTIAL RECOVER
INTEGRITY
71% RECOVERED
PRIORITY
ELEVATED
TYPE
FIELD REPORT
// TRANSMISSION SUBJECT
FIELD REPORT // ALPHA MILESTONE ACHIEVED

⚠ TRANSMISSION PARTIALLY DEGRADED — SOME DATA BLOCKS IRRECOVERABLE — ⚠

// TRANSMISSION STATUS

RELAY: DISTRIBUTED
ENCRYPTION: ACTIVE
DATA INTEGRITY: 71% RECOVERED

— FIELD REPORT — PRIORITY: ELEVATED —

// OPERATIONAL ASSESSMENT

A lot of people assumed this wasn’t really possible yet. It is.

Two commanders, two independent bases, running in real time and staying in sync — confirmed working under real conditions, not just on paper.

// WHAT’S CONFIRMED

The relay architecture behind it holds up. Each commander’s base stays sovereign — nobody’s peeking at the other’s roster or resources — while both stay synced to the same shared session.

Lobby and connection handling is solid at this stage too: both players in the same session, both seeing the same world state, neither one blocking the other.

// ANALYST NOTE

This isn’t a demo. It’s a real build, doing the thing the whole multiplayer model depends on.

Development is ahead of where a lot of solo projects would be at this point. Worth saying plainly.

⚠ THIS DOCUMENT WILL SELF DESTRUCT ⚠
DOC-ID: MCG-TX-FIELD / REV.█