MINTCAKE SYSTEMS // BOOT SEQUENCE INITIATED
> LOADING KERNEL...[OK]
> MOUNTING SECURE PARTITION...[OK]
> DECRYPTING COMMS ARRAY...[OK]
> ESTABLISHING FIELD CONNECTION...[OK]
> SCANNING FOR HOSTILES...[CLEAR]
> SYSTEM ONLINE
> STAND BY FOR TRANSMISSION
// CLICK ANYWHERE TO SKIP
< Back to transmissions
⚠ SIGNAL PARTIALLY DEGRADED ⚠
TOP SECRET
EYES
ONLY
// CLASSIFICATION: UMBRA-7 — UNAUTHORISED ACCESS IS A CRIMINAL OFFENCE //
ORIGIN: ENCRYPTED — SOURCE UNKNOWN
DATE: 01 / 04 / 2026
CLEARANCE: SIGMA BLACK
STATUS
PARTIAL RECOVER
INTEGRITY
84% RECOVERED
PRIORITY
ELEVATED
TYPE
FIELD REPORT
// TRANSMISSION SUBJECT
FIELD REPORT // NAMED PERSONNEL — FIRST CASUALTIES CONFIRMED
DEVELOPMENT

⚠ TRANSMISSION PARTIALLY DEGRADED — SOME DATA BLOCKS IRRECOVERABLE — ⚠

// TRANSMISSION STATUS

RELAY: RECOVERED ARCHIVE
ENCRYPTION: DEGRADED
DATA INTEGRITY: 84% RECOVERED

— PARTIAL RECONSTRUCTION FROM FRAGMENTED OPERATIONAL LOGS —

// WHAT CHANGED

Up to this point, the base and the battlefield were two systems that didn’t talk to each other. The base had a real roster — named soldiers, hired and trained, building up history. The battlefield had five anonymous units on a grid. Nothing that happened on one side touched the other.

That’s fixed now. The soldiers you pick in base management are the soldiers who show up on the mission map. Not placeholders — the actual people, with the actual stats they’ve earned.

And it goes both ways. When a soldier dies in the field, that’s recorded and sent back to the base. They’re marked KIA. Removed from the active roster. Permanently. Credits and mission results come back the same way.

// FIELD OBSERVATION — RECOVERED LOG FRAGMENT
Soldiers selected from the active roster. Named. Records on file.

Mission loaded. They were there — names matched, stats matched. The soldiers sent were the soldiers who arrived.

The mission ran. Some of them died.

Result screen: casualties listed. Back at base: roster updated, KIA flagged. Not deleted, not reset. Gone from active duty, permanently.

Credits applied. The economy reflected what actually happened in the field.
// WHY IT MATTERS

Before this, you could run both halves of the game forever and they’d never affect each other. Now a soldier with twelve kills built up over real missions can walk into a bad engagement and not come back. For good.

That’s the difference between two systems bolted together and one game.

// ADDENDUM

One open question at the time this was written: would this consequence model survive crossing a bigger boundary — one neither system could directly see into? It has since been answered. See: Revolve.

⚠ THIS DOCUMENT WILL SELF DESTRUCT ⚠
DOC-ID: MCG-TX-FIELD / REV.█